AI for Making Content in Procedural Ways by Daniel Reitberg

Daniel Reitberg looks at how AI is used in procedural content generation (PCG) to make huge, one-of-a-kind game worlds. AI creates levels, quests, and even whole worlds based on parameters that have already been set. This makes sure that no two game experiences are the same. This technology lets developers make big, changing games without having to do a lot of planning work by hand. This means that games can be played over and over again.

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